
However, Wildlands provides the option to try to scale these jagged rocky cliffs in a truck. Bolivia is filled with giant mountains, and like Skyrim not all areas of the mountains are meant to be climbed but that doesn’t stop players from trying. The new approach does open up the game world for other forms of enjoyment. This is not necessarily a bad thing, in fact the open world setting of drug cartel infested Bolivia works very well with this format, but people hoping more a traditional Ghost Recon entry may be disappointed that this is not that. The one exception to this comparison is that unlike GTA, killing civilians is frowned upon and the reckless genocide of inhabitants of Bolivia not involved with Santa Blanca or Unidad, the corrupt local military, can result in that unwelcome game over screen. Despite the fact that the player is controlling the “good guys” in a special ops military unit, the gaming experience feels more like what someone would expect from a Grand Theft Auto title than a Ghost Recon one. With the open world format introduced in Wildlands, this creates a very different feel for the Ghost Recon moniker. Previous Ghost Recon games were more linear in their structure and attempted to replicate a certain level of realism in their tactical approach.
GHOST RECON WILDLANDS WEAPON STATS FREE
There is a level up system with a skill tree, so the player is free to build up the skills that are most conducive to their play style. There are also the old standard options of charging in reckless, guns blazing or taking a stealth approach without relying on the drone. This tactic is not mandatory but it does help reduce the mission mortality rate. There are a variety of different approaches the player can take in completing a mission, though one of the more strategic methods involves using the drone to scout out enemies and dispatching them using the Match Sync shot. There is strong narrative driven campaign, but this can be ignored if the player wishes to tackle the side missions or just explore Bolivia and see what sort of trouble can be found.

Anyone’s inner gun nut is able to customize their weapons to their heart’s content with the freedom to add grips, scopes, barrels, and more to their weaponry at any of the numerous load out stations, impacting the weapon stats in meaningful ways. Character appearance customization is nothing new but this level of customization carries over into the game with vast arsenal of weapons that can be collected and modified. The amount of freedom present in Wildlands is apparent from the moment the player enters the character creation screen where they are free to design their character’s physical appearance, complete with obvious product placement from brands like Oakley and 5.11. The Ghosts have gone to Bolivia to put an end to powerful drug cartel known as Santa Blanca, which some of the backstory leading up to why there is beef with Santa Blanca is told in a short live action prequel film. The amount of work and care that went into recreating this country is apparent, as the beautiful landscapes create some views that are truly unboliviable. Tom Clancy’s Ghost Recon Wildlands takes place in a fictional version of Bolivia.
GHOST RECON WILDLANDS WEAPON STATS SERIES
Moronic subtitle notwithstanding, there is an apparent influence from the popular series named after taking a car that belongs to someone else. A possible subtitle for this review was Ghost Theft Auto, but decided against it because of how stupid that sounds. Breaking tradition, Ghost Recon is venturing out into an open-world format. Despite having found success with a winning formula, the developers thought it was time for the Ghosts to shake things up a bit and try something new. So disappointed.The brand of Tom Clancy’s Ghost Recon has become one of the more enduring franchises in gaming with Tom Clancy’s Ghost Recon Wildlands marking the tenth entry. The feeling of a large scale battle was missing for me. Massive clusterfuck at the objectives, and boring empty fields in between.

To double the players, but also making the maps bigger without changing the core gameplay mechanics and map design, I honestly had to check If i was playing on a 128 player server. for me personally, close to NOTHING has changed. Now I thought with 128 Players they finally fix that! Well…. But now, with Battle Royale games we see how it can be done to get players distributed evenly across big maps, with action in towns as well as fields. This however has never really bothered me, because compared to other games, the maps were very impressive to look at and I had that feeling of a massive scale battles. Besides the bugs, am I the only one thinking the game is fundamentally flawed in it‘s core mechanics and especially map design? BF was always like this: Most of the action happens inside or around the objectives, with the spaces in between them being very empty of people.
